﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
namespace HeavenvsDarkness
{
    /// <summary>
    /// TODO: Update summary.
    /// </summary>
    public class MyModel
    {
        float scale;

        public float Scale
        {
            get { return scale; }
            set { scale = value; }
        }
        Vector3 position;

        public Vector3 Position
        {
            get { return position; }
            set { position = value; }
        }
        protected Matrix rotation;

        public Matrix Rotation
        {
            get { return rotation; }
            set { rotation = value; }
        }

        /* public virtual void Draw(Texture, GraphicsDevice graphicDevice, Effect effect, MyCamera camera)
         {

         }*/
    }
}
